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Mmd hair raycast maps
Mmd hair raycast maps













Nowadays, many professional grade 3D modeling applications are capable of producing photo-realistic renders. (but I guess that’s a little difficult with a low spec laptop?) NOTE: It is recommended that you click on the Haku images in this article to see the renders at their original size to see exactly how beautifully MMD can actually render images. I mean, NCHL’s great and all, but not if you can’t run it It feels like you’re talking to a bunch of first-graders Well, Haku’s going to show you one way to achieve these kind of results Why was some random middle step included as the header imageĮver wondered how to get almost photo-realistic renders just by using MMD with MMEs? (it’s trackdancer, so I’m going to be super nitpicky)įor some reason, this isn’t even the final render Thank you for reading! I'm sorry these are very random textures but.Apparently trackdancer’s shitty picture is actually part of a tutorialĪlmost Photo-realistic renders in MMD using Shaders and EffectsĪpparently photorealistic can be written with the dash and withoutĪnd a shader is an effect, so isn’t that redundant? Please do not delete or change anything else besides those numbers. Changing the loop number will make the textures in the normal map repeat more often on the model (Meaning it's smaller and more detailed looking.) Changing the map scale will make the map bigger or smaller.

mmd hair raycast maps

Just press save on the text and it will refresh the texture in MMD :)Ĭhanging the numbers both to 1.0 will reset the texture to it's default size. PROTIP: You can edit the text document while MMD is open. Play with these numbers until you find a look that looks the best. Once it is open, please scroll down until you find the texts "const float normalmapscale = x" and "const float normalmaploopnum = x" (Line numbers 33 & 34.) To open up an FX file and edit it, you must have some sort of notepad program. Some of the maps are already fixed to be a specific size, but if it looks strange on your model and/or it's too small to be seen, please open up the "Material_2. I will tell you how to edit the dimensions of the texture. The purpose of this post was just to share my collection. If you don't know how to use normal maps or want to know to make them, please just look up someone else's tutorial. I do make these things in like 5 minutes afterall. I was asked to share some of my normal maps so I will do so! Today is my birthday so why not celebrate with some normal maps, eh? If you use you them, credit is appreciated but not needed.















Mmd hair raycast maps